WMNB 0.7.0 update
2026-01-09
Unlike most of the previous update, this is a big one. The reason is a significant change in movement of ships. The compulsory movement at the beginning of the move at full speed is now "free". This allows for much more dynamic and manouevre-based game.
There is allso new section with rules for Allies and mluti-player games. DOWNLOAD
List of changes:
0.7.0 - Movement - compulsory 2" are 'free' - oars/paddle wheels - can turn 180° with no further movement - Edge-to-edge weapons - hit always on 2+ - Small arms fire - no save modifiers - edge-to-edge weapons can use small arms fire at the same time - Spells - Chill bones - -2 to hit modifier - Rotting timbers - -2 save modifier 4+ - Heal - can be used on flyers - Storming the shore fort scenario updated - misfire for Great Bell, Great Leveller and Thunderfire is when rolling two or more 1s now - Monsters - retun to lair when rolling two or more 1s for the movement. Summoned at half speed. - Tzeentch - typo p.57 Winged Terror has 4 Crew and Bane Tower 3 Crew - High elf/Bretonnia/Araby - movement rules adjusted - Slaanesh - Hellship can spread the ranged attacks into different zones